Both ARs seem to have purely vertical recoil I would add some horizontal recoil as well. Shotgun has the same shotpattern with every shot, not saying you can't do that but then I would make the pattern symetrical around the vertical axis.
The style is very nice, I love the aesthetic. however the biggest I found is that the current ammo is not stored in the dropped item, meaning with the double barrel shotgun you can shoot, throw, pickup and shoot again instantly, The weapons feel nice and arcade, wich I like alot, another issue is that when strafing left, you drop your item, because A & Q drop the item for me.
the game looks like its going to be really fun on full release, but for now, from what i see, the weapons feel really great and balanced (maybe the shotgun might be op when fighting other players). The enemy flying backwards bug is really funny but on the full game would be better to add ragdolls. Graphics are amazing and unique (Tip, you can add a perlin noise as a normal map on the floor to make it look 3d, on godot 4). Was great seeing the game getting bigger and bigger, i hope you can continue developing
You probably already know, but you can get a faster, almost instant reload if you drop your weapon and quickly take it back. Also if you drop your it while reloading the animation will freeze. Those aren't probably your priorities right now, but it was still worth mentioning just in case. Last but not least, i think that aiming shouldn't lower recoil.
Just tested this. Seems to run fine on my mac. Godot is supposed to support M1 but I honestly don't know anything about developing for mac so I can't say for sure. If I find anything I'll make an update
You need to sign the app with an Apple developer account (which costs a $100/year) for it to run on other peoples devices. You know, just the apple way of doing things.
There is a workaround tough, open the terminal and type xattr -cr {path to the app}, and it will bypass the “protection”. The next time you try to open the app it should work.
no, this occurs when you build for apple without being on an apple device, its really weird but we cant do anything about it. the only solution is to build it on macos
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Garbaj! I love your channel and godot devlogs, nice work!
I've been following the channel ever since development on the game had first begun.
Can't wait to play the demo!
Some observations:
Both ARs seem to have purely vertical recoil I would add some horizontal recoil as well.
Shotgun has the same shotpattern with every shot, not saying you can't do that but then I would make the pattern symetrical around the vertical axis.
Sprinting could add more movement options.
Truly one of the games of all time.
i wish you focused more on the weapon upgrading but its pretty good, also make the menu ui larger
and make it where you can actually tell what your mouse is on
A nice, small little tech demo. Nothing more than you'd expect. Haven't found any tech or anything, but still fun to mess around with.
also pl_beanmode 1 is amazing, thanks
I really wish you'd have focused more on adding the weapon upgrade system instead of a bunch of weapons xd
Awesome! Gets even better when typing pl_beanmode 1 into the console :)
Very cool Level design.
Win issues:
-Credits Toggle
-Weapons sometimes disappear or fall through the floor
-Z fighting
How to aim down sights on the explosive jar:
1. Pick up any gun
2. Hold down ADS
3. Press Q to drop the gun whilst ADS
4. Pick up jar
5. Profit
love the art style of the game
Sorry Garbaj, would love to play the game but the file doesn't work on Mac OS.
The style is very nice, I love the aesthetic. however the biggest I found is that the current ammo is not stored in the dropped item, meaning with the double barrel shotgun you can shoot, throw, pickup and shoot again instantly, The weapons feel nice and arcade, wich I like alot, another issue is that when strafing left, you drop your item, because A & Q drop the item for me.
the game looks like its going to be really fun on full release, but for now, from what i see, the weapons feel really great and balanced (maybe the shotgun might be op when fighting other players).
The enemy flying backwards bug is really funny but on the full game would be better to add ragdolls.
Graphics are amazing and unique (Tip, you can add a perlin noise as a normal map on the floor to make it look 3d, on godot 4).
Was great seeing the game getting bigger and bigger, i hope you can continue developing
You might already know this and it might not be your top priority but when you look down you shoot your own body and you can't shoot the ground.
A buggy fps prototype - nothing more, nothing less
You probably already know, but you can get a faster, almost instant reload if you drop your weapon and quickly take it back.
Also if you drop your it while reloading the animation will freeze.
Those aren't probably your priorities right now, but it was still worth mentioning just in case.
Last but not least, i think that aiming shouldn't lower recoil.
Rip CS2
the macos file doesnt work
I have intel and still doesn't work :(
Just tested this. Seems to run fine on my mac. Godot is supposed to support M1 but I honestly don't know anything about developing for mac so I can't say for sure. If I find anything I'll make an update
said that "file is damaged"
idk if this has anything to do with it, but im on macOS 10.14.6 and it says its damaged and doesnt run for me
You need to sign the app with an Apple developer account (which costs a $100/year) for it to run on other peoples devices. You know, just the apple way of doing things.
There is a workaround tough, open the terminal and type
xattr -cr {path to the app}
, and it will bypass the “protection”. The next time you try to open the app it should work.no, this occurs when you build for apple without being on an apple device, its really weird but we cant do anything about it. the only solution is to build it on macos
POG
It's here bois!!!
This game would really benefits from a Bhop system and a faster walk speed
plus speed strafing
millions must play, billions even
Yooo lets goo
yo
bootylicious
i saw the yt vid before everyone else :O
yo garbaj